REVIEW · NANTES
Discover Nantes while playing! Escape game – The alchemist
Book on Viator →Operated by Coddy · Bookable on Viator
Nantes becomes your game board in L’Alchimiste, a self-guided mystery that sends you through the city with a smartphone instead of a traditional guide. You investigate why Josyne has been accused of witchcraft, question witnesses through the app, and decide whether to defend her or support the charge.
I like the small private format, which lets up to six friends or family members solve clues together without being joined by strangers. I also like the freedom to start anytime between midnight and 11:30 p.m. The main caution is that the sightseeing information appears brief, and one puzzle may involve a site that is closed, so this works better as a game with city views than as a full guided tour.
In This Review
- Key points to know before you play
- Nantes turns its streets into a mystery
- Starting at Place Marc Elder
- Following the alchemist’s trail
- Solving puzzles with witnesses and missions
- What the two-hour format really means
- A low group price, with limits
- The Coddy app and getting ready
- Who will enjoy L’Alchimiste most
- Cancellation and booking details worth noting
- Should you book this Nantes escape game?
- FAQ
- Where does the Nantes escape game start?
- Where does the activity finish?
- How long does L’Alchimiste take?
- How many people can join one booking?
- What do I need to participate?
- When can I start the game?
- Can I cancel for a full refund?
Key points to know before you play

- A Nantes mystery with a moral choice: Investigate Josyne’s witchcraft accusation and decide which side to support.
- Your phone is the guide: Download the Coddy application before starting, then follow its directions from Place Marc Elder.
- Up to six people share one private game: This suits families, couples, and friend groups who want to play together.
- About two hours on foot: The route links puzzles and missions with Nantes sights, including the castle and cathedral area.
- Very flexible start time: You can access the game for two hours at any point from midnight until 11:30 p.m.
- Good value for a group: At $23.22 per group, the cost is especially low when six people share it, but the app-based format will not suit anyone expecting a live guide.
Nantes turns its streets into a mystery

The central idea is simple and appealing. You are not merely walking from one landmark to another. You are playing an alchemist investigating a strange accusation in Nantes, using clues from different witnesses to work out what happened to Josyne.
That story gives your walk a reason. Instead of ticking off sights, you move from point to point with a question in mind. Each location brings a puzzle or mission, and your group must decide how to interpret the information and continue.
The game’s final choice is part of its appeal. You are asked to decide if Josyne deserves defending or if the accusation should be supported. That gives the outing a little more shape than a string of disconnected phone quizzes.
I would set your expectations correctly, though. This is an urban escape game, not a theatrical performance and not a history tour led by a person. The story is delivered through the Coddy app. You should expect short explanations tied to the game rather than long historical talks about Nantes.
You can also read our reviews of more tours and experiences in Nantes.
Starting at Place Marc Elder

The official starting point is Place Marc Elder, 44000 Nantes, and the activity ends back there. The location matters because the game is built as a walk through central Nantes, not as a ride between distant parts of the city.
Before you arrive, download the Coddy application and make sure the phone you plan to use is charged. One participant needed help because it was not clear at first that Coddy had to be downloaded. The support team responded quickly and explained how to proceed, but it is still better to handle that step before your group gathers.
The app is the practical heart of the outing. It gives you the route, presents the questions, and tells you what to do next. That makes the activity easy to run without arranging a meeting with a guide, but it also means your group is responsible for reading instructions and keeping the phone working.
Place Marc Elder is also where you return, so you do not need to arrange transport from a separate finishing point. That is useful if you have dinner, a hotel, or another Nantes sight planned nearby.
Following the alchemist’s trail
Once the game begins, you follow the application to several points of interest. The available details identify the Château des ducs de Bretagne and the cathedral area among the sights connected with the route. Other locations are presented through the story’s witnesses and the app’s missions.
The castle is a natural stop for this kind of game. Its walls and old architecture give the story a suitable setting, even if the app is not providing a full historical explanation. You get a chance to look around while your group searches for the information needed to answer the next question.
The cathedral area can be more complicated. A puzzle may depend on access to the cathedral, and the building can be closed. That creates a real practical risk: if you assume every clue can be checked inside, you may reach a point where the game is harder or impossible to complete as intended.
For that reason, I would not make this your only plan for the day. Treat the route as a playful way to see central Nantes, and keep some flexibility if a building is shut. The walk still gives you places to look at, but the puzzle quality depends on access and on how clearly the app explains each task.
The route’s value is strongest when your group enjoys stopping, looking carefully, and discussing possible answers. It is weaker for anyone hoping to receive detailed commentary at every sight. The game may offer only a few lines about a location before sending you to the next challenge.
Solving puzzles with witnesses and missions

The puzzles are framed as testimony from people connected with Josyne’s story. You may need to use information at a location, answer a question, or complete a small mission before the game continues.
This is where the group format earns its keep. Six people can split the work naturally. One person reads the app, another checks the surroundings, and the rest debate the answer. With only two players, the game may feel more demanding, but it also becomes a focused puzzle walk.
I like that the questions are described as playful rather than purely academic. You do not need to approach Nantes like a student taking an exam. The goal is to keep moving, compare ideas, and enjoy the mild pressure of solving the next clue.
Still, do not expect a dense escape-room setup with locks, props, or a room full of physical puzzles. Your smartphone supplies the main game system. The atmosphere comes from Nantes itself, your team’s imagination, and the witchcraft investigation.
The story may also strike you as light or silly. That is not necessarily a problem if you want an easy family activity, but it can disappoint if you prefer a serious mystery with carefully developed characters. The short format leaves limited room for the story to become complex.
What the two-hour format really means

You receive access for approximately two hours, and you can begin at any point from midnight until 11:30 p.m. That is unusually flexible. You can fit the game around a meal, a museum visit, or an evening walk rather than building your whole day around a fixed departure.
The late access window may appeal to groups with unusual schedules. A daytime start gives you better visibility and a more natural sightseeing experience, while an evening start could make the witchcraft theme feel more atmospheric. The information does not promise special nighttime effects, so choose your start time for convenience rather than assuming the game changes after dark.
The two-hour estimate is best viewed as a planning guide. Your pace will depend on how quickly your group solves the clues and how much time you spend looking at each location. A competitive team may move briskly. A family with children may pause more often.
Because the route is self-guided, you can avoid the pressure of a group tour that must leave at a fixed time. You can discuss a puzzle instead of rushing to keep up with a guide. The tradeoff is that there is no live person on the street to explain a confusing clue immediately.
The app makes the game private, but your surroundings are still public city streets. Keep your attention on traffic, pedestrians, and your phone battery. The supplied details confirm that the activity is near public transportation, so reaching the starting area should be manageable, though no specific transit route is provided.
A low group price, with limits

The listed price is $23.22 per group of up to six people, not per person. Split six ways, that is about $3.87 each. Even with four people, the cost is about $5.81 per person, which makes this one of the cheaper ways to add structure to a city walk.
That price is the strongest reason to consider it. You are paying for access to a digital game, not a private human guide, transport, admission tickets, or a long historical presentation. If your group already enjoys phone-based puzzles, the outing can offer good value.
The calculation changes if you are only two people. The total remains modest, but you will have fewer people to search for clues and debate answers. Also remember that the price does not include entry to attractions, and the available information does not say that admission is part of the activity. Plan on enjoying the route from public areas unless you separately arrange access.
The rating attached to the activity is 3.4 out of 5 from five reviews, so I would book with realistic expectations. One experience was described as a fun way to see the city, with playful questions and helpful app support. Another found the puzzles and site explanations disappointing and did not finish. Both possibilities fit the nature of a self-guided game: the right group can have a good time, while a group expecting a polished guided tour may feel shortchanged.
The Coddy app and getting ready

You need only a smartphone to take part, but that does not mean preparation is optional. Download the Coddy app before you reach Place Marc Elder, check that you can open the booking information, and bring a charged phone.
If several people bring phones, decide which one will lead. Multiple screens can help, but they can also split the group’s attention. One phone in the hands of the person reading the instructions usually keeps the team together.
You also need to be comfortable with app-led directions. The game guides you to points of interest, but the information provided does not name a live host or guide. If an instruction is unclear, Coddy support can help, and assistance has been responsive when contacted, but you should not expect a person waiting at the start.
A small portable battery would be sensible for a two-hour phone activity, although the supplied details do not require one. The same goes for checking opening conditions at the cathedral area before you play. Since one clue may be affected by a closure, a quick check can prevent frustration.
Who will enjoy L’Alchimiste most

I would recommend this to a family with older children, a group of friends, or a couple that likes solving clues while walking. The private format keeps the mood relaxed, and the story gives children a reason to pay attention to buildings and surroundings.
It also suits repeat visitors who want a different way to pass through central Nantes. You may not learn a great deal of formal history, but the missions can make familiar sights feel less routine.
I would be more cautious if your main goal is deep cultural context. The game’s explanations may be brief, and there is no guide to answer questions about the castle, cathedral, or the city. A traditional walking tour would be a better choice for that purpose.
I would also skip it if your group dislikes smartphone activities. The phone is not a minor extra. It delivers the instructions, story, questions, and route. Without enjoying that format, you may experience the walk as a series of errands rather than an adventure.
Service animals are allowed, and most people can participate. The information does not provide detailed accessibility guidance for the route, surfaces, or individual stops, so anyone with specific mobility needs should confirm those details before booking.
Cancellation and booking details worth noting
Free cancellation is available if you cancel at least 24 hours before the local start time. Cancel within 24 hours, and the amount paid is not refunded. Changes made inside that same 24-hour window are not accepted.
Confirmation arrives at the time of booking. Since access is flexible, pay close attention to the start details and app instructions rather than assuming you can simply arrive without preparation.
The activity is private for your group only. That is a useful feature for families and friends who want to solve at their own speed, and it avoids the social awkwardness of being paired with strangers.
Should you book this Nantes escape game?
Book L’Alchimiste if you want a cheap, flexible, phone-based way to walk around central Nantes with friends or family. The Josyne mystery, the choice between defending her or supporting the accusation, and the small private format give the outing a clear purpose.
Do not book it expecting a live guide, detailed history at every stop, or a fully physical escape room. The castle and cathedral area add atmosphere, but a closed site could interfere with a clue, and the explanations may feel too short for some people.
My practical call is this: at $23.22 for up to six, it is a reasonable add-on for a group that enjoys puzzles. Download Coddy first, allow two hours, check access around the cathedral, and keep a backup plan nearby. If your priority is serious sightseeing, choose a guided city tour instead.
FAQ
Where does the Nantes escape game start?
The game starts at Place Marc Elder, 44000 Nantes, France.
Where does the activity finish?
The activity ends back at the starting point, Place Marc Elder.
How long does L’Alchimiste take?
The approximate duration is two hours.
How many people can join one booking?
Each private group can include up to six people.
What do I need to participate?
You need a smartphone to access and play the game through the Coddy application.
When can I start the game?
You can access the activity for two hours at any time between midnight and 11:30 p.m., Monday through Sunday, during the listed operating period.
Can I cancel for a full refund?
Yes. You can receive a full refund by cancelling at least 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the start are not accepted for a refund.























