REVIEW · ANNECY
City Game Annecy and the shadow of the sword
Book on Viator →Operated by Studio Guimauve · Bookable on Viator
Annecy’s old town becomes your game board in this self-guided mystery about a cursed sword given to the Count of Geneva in 1298. You follow clues through the centuries, using your smartphone to solve puzzles and find the blade before it can threaten the city.
I like the freedom to start when you want and the fact that your group plays alone, without keeping up with a guide or another team. I also like the mix of phone sensors, observation, and local history. The one drawback is that the route depends on your phone and your group’s ability to solve clues, so it may feel less satisfying if you prefer a traditional guided walk.
In This Review
- Key points to know before you book
- A cursed sword gives Annecy a new kind of city walk
- Starting at Quai de la Tournette
- Following Annecy’s story from the 13th to the 19th century
- Annecy Castle and the first major sights
- Palais de l’île, the old town hall, and unusual details
- How the smartphone mechanics change the pace
- Is $21.98 good value for up to four people?
- Who should play this Annecy city game?
- Timing, booking, and cancellation details
- My verdict on The Shadow of the Sword
- FAQ
- Where does the city game start?
- Where does the activity finish?
- How long does the game take?
- How much does it cost?
- Is this a private activity?
- What are the operating hours?
- What sights does the route include?
- Does the game use a smartphone?
- Can I cancel for a refund?
Key points to know before you book

- A sword mystery set in 1298: The story sends you across Annecy’s past, from the 13th through the 19th centuries.
- A self-guided two-hour route: Start at 6 Quai de la Tournette and return there when the game ends.
- Major Annecy sights included: The route takes you toward the castle, cathedral, Palais de l’île, old town hall, and other central landmarks.
- Smartphone-based puzzles: Your phone’s sensors add interactive tasks beyond ordinary written clues.
- Private and flexible: Only your group participates, and you can play any day between 9 AM and 10 PM during the operating period.
- Good value for small groups: The price is $21.98 per group of up to four, not per person.
A cursed sword gives Annecy a new kind of city walk

The setup is simple and effective. In 1298, a sword with evil powers is offered to the Count of Geneva. If the weapon reaches the wrong hands, Annecy could be destroyed. Your job is to investigate across several centuries and work out where the sword is now.
That story gives the walk a clear purpose. Instead of simply moving from one monument to the next, you have a reason to look closely, read clues, and discuss your next move with the people in your group. The historical setting also helps connect Annecy’s landmarks to a wider story rather than treating them as isolated photo stops.
I like this format for a first look at the city. You are not locked into a fixed departure time, and you can pause to examine a building or catch your breath without a guide waiting at the corner. The game turns the center of Annecy into a puzzle route, while still pointing you toward important places.
At the same time, this is not a conventional walking tour with a person explaining every site. The supplied details do not promise a live guide, and the activity is designed for independent play. You should book it for participation and discovery, not for a long lecture on architecture or local politics.
You can also read our reviews of more tours and experiences in Annecy.
Starting at Quai de la Tournette
The game begins at 6 Quai de la Tournette, 74000 Annecy, and ends at the same meeting point. That round-trip setup is useful because you do not need to work out where the activity finishes or arrange transport back to your hotel.
The route lasts about two hours. That is enough time for a focused visit to central Annecy, but you should not expect a full-day tour or a leisurely look inside every building. The game is built around the streets and sights of the downtown area, so much of the value comes from noticing details as you move between clues.
Because you can play between 9 AM and 10 PM, you have several practical choices. An early start may give you a quieter setting for solving clues. A later session lets you fit the game around other plans, though your group should still allow the full two hours rather than squeezing it into a narrow gap.
You will need a working smartphone for the interactive features. The game uses phone sensors, so the device is not simply a screen for reading instructions. The sensors create extra actions and surprises, although the exact technical tasks are not specified in the available details.
Following Annecy’s story from the 13th to the 19th century

The time span is one of the strongest parts of this activity. The adventure moves from the 13th to the 19th century, giving the sword story room to develop as you pass through different moments in Annecy’s past.
That structure matters because it makes the old town feel like more than a collection of pretty streets. A clue may lead you to think about a historical figure, an unusual detail, or the purpose of a landmark. You are asked to observe and reflect rather than simply walk behind someone holding an umbrella.
The game includes riddles and challenges built around reflection, observation, and problem-solving. The puzzles are described as varied, which should help keep the activity from becoming a string of identical questions. The smartphone mechanics are another change of pace, adding interaction beyond a printed treasure map.
Your group will likely spend part of the time debating an answer. That is a feature, not a flaw, if you enjoy escape rooms or treasure hunts. It also makes the activity a good choice for friends or families who prefer doing something together rather than listening quietly.
The trade-off is clear. If one person solves everything quickly, the rest of the group may have less to do. A group of four can help spread out the observation and discussion, but a smaller group may move faster. The price is the same for up to four people, so the value improves when you fill the group.
Annecy Castle and the first major sights
The route gives you time to see Annecy Castle, one of the city’s most important landmarks. The supplied information does not say whether the game includes admission inside, so plan on experiencing the castle as part of the outdoor route unless your booking details say otherwise.
That distinction is important. You can appreciate the castle’s place in the city while solving the game, but this activity is not presented as a castle admission ticket or an interior museum tour. If the castle is your main reason for visiting Annecy, you may want a separate visit for a fuller look.
The castle also fits the sword story well. A dangerous blade offered to a powerful count provides a natural reason to pay attention to medieval Annecy. Even if the game keeps its historical material brief, the setting gives the mystery a sense of place.
The route also includes the cathedral. Here the game shifts your attention from political power and fortification toward religious architecture and the city’s changing identity. You may find that the clues encourage you to notice features you would otherwise pass without a second look.
Since the exact order of stops is not provided, I would avoid planning your route around a fixed sequence. Let the game direct you. The point is to solve the next step while taking in the buildings along the way.
Palais de l’île, the old town hall, and unusual details

The Palais de l’île is another named stop. Its distinctive form makes it one of the easiest places in Annecy to recognize, but the game gives you a reason to study it rather than just take a quick photograph.
The old town hall is also included, adding a civic side to the route. Together with the castle and cathedral, these stops give the game a useful spread of Annecy’s public, religious, and historic landmarks.
The activity promises more than the city’s main monuments. It also points out unusual details and historical figures, which may be the most rewarding part for repeat visitors or anyone who already knows the standard postcard views.
I appreciate that balance. A city game should not force you to choose between sightseeing and play. Here, the monuments provide the setting, while the smaller details give the puzzles their purpose. You are encouraged to look at the city at street level and ask why a particular feature matters.
Still, the experience will not suit everyone equally. The activity is designed around discovery, so the amount of information you absorb may depend on how carefully you engage with the clues. If you want a complete explanation of every monument, a dedicated walking tour would offer more context.
How the smartphone mechanics change the pace
Many city games use a phone as a simple instruction sheet. This one goes further by using the sensors in your smartphone for additional interaction and surprises.
That can make the route feel more like an outdoor escape game than a standard audio guide. You are not only reading a clue and walking to the next point. You may need to use the device in a particular way, then combine the result with what you see around you.
The varied mechanisms received especially strong praise in the supplied comments. The idea of playing whenever you want was also singled out as a major plus. Those points explain who will get the most from the activity: people who enjoy self-guided challenges and want a little structure without a fixed group schedule.
There are practical limits. Your phone must be available throughout the game, and the experience depends on the technology working smoothly. Keep the device charged and make sure everyone in the group can take part, rather than handing the phone to one person for the full two hours.
The game is private, so you do not need to worry about strangers joining your team. That also means your group controls the pace. If a clue takes time, you can discuss it. If you solve one quickly, you can keep moving.
Is $21.98 good value for up to four people?

At $21.98 per group of up to four, the price is strong for a two-hour activity. Split four ways, it works out to about $5.50 per person. Even with two people, you are paying for a shared city activity rather than four individual tickets.
The value comes from combining entertainment with a self-guided introduction to Annecy. You receive a route, a story, puzzles, and interactive phone tasks that point you toward major sights. For a small group, that is a modest way to add shape to an afternoon in the old town.
The price is less compelling if you are visiting alone, since the group rate does not drop according to the number of participants. It may also feel limited if you want detailed historical commentary or admission to museums and monuments. Those are not included in the information provided for this activity.
I would compare it with the cost of a conventional guided walk in Annecy, but the real difference is the format. You are paying for control and participation, not a live narrator. If your group enjoys puzzles, the price is easy to justify. If you dislike using your phone while sightseeing, the same cost may feel less worthwhile.
Who should play this Annecy city game?

I would recommend it most to:
- Couples who want a playful way to see the old town
- Families with children or teenagers who enjoy riddles
- Friends looking for a private activity
- Repeat visitors who want to notice less obvious details
- Escape-game fans who like solving problems outdoors
- Independent visitors who do not want a fixed guided-tour schedule
The activity is also practical for mixed groups. One person may enjoy the monuments, another the puzzle-solving, and another the historical story. Because the route combines all three, you do not need everyone to be interested in exactly the same thing.
It may not be the best choice for visitors with only a short stop in Annecy. The game takes about two hours, and you should allow enough time to solve the clues rather than rushing. It is also not ideal if you want a guide to answer questions as you walk.
The available details say most people can participate, and service animals are allowed. The activity is near public transportation. No special physical requirements are listed, but the route is outdoors and involves moving through the city, so you should be comfortable with a two-hour urban activity.
Timing, booking, and cancellation details
The experience is available Monday through Sunday from 9 AM to 10 PM, with operating dates listed from April 22, 2024, through June 17, 2026. Confirmation is provided at booking.
You can cancel for a full refund if you do so at least 24 hours before the local start time. Cancellations or changes made within 24 hours are not accepted for a refund, so check your schedule before the cut-off.
Because the game is private, only your group takes part. That is useful if you want to solve clues at your own pace or avoid the social pressure of competing with another team. It also makes the activity easy to fit around a meal, museum visit, or other plans in central Annecy.
The experience is booked, on average, eight days ahead. That is not a guarantee of availability, but it is a useful reminder not to leave the booking until the last minute if your travel dates are fixed.
My verdict on The Shadow of the Sword
I would book City Game Annecy and the Shadow of the Sword if you want a flexible, low-cost way to explore the old town while actively doing something. The 1298 sword story is a good hook, and the route brings together the castle, cathedral, Palais de l’île, old town hall, historical figures, and unusual details.
The best reason to choose it is the format. You can play with your own group, start within a broad time window, and use your phone for more than directions. The varied riddles and smartphone mechanics add a layer of play that a normal sightseeing walk does not provide.
I would choose another activity if your main goal is expert commentary, interior visits, or a carefully narrated account of Annecy’s past. This is an outdoor puzzle route, not a traditional guided tour.
For couples, families, and friends who like escape games, the $21.98 group price is particularly appealing. Bring a charged phone, give yourself the full two hours, and treat the monuments as part of the mystery rather than rushing from clue to clue.
FAQ
Where does the city game start?
It starts at 6 Quai de la Tournette, 74000 Annecy, France.
Where does the activity finish?
The activity ends back at the meeting point.
How long does the game take?
The experience lasts approximately two hours.
How much does it cost?
The price is $21.98 per group of up to four people.
Is this a private activity?
Yes. Only your group participates.
What are the operating hours?
The activity is available Monday through Sunday from 9 AM to 10 PM during the listed operating period.
What sights does the route include?
The route includes Annecy Castle, the cathedral, the Palais de l’île, the old town hall, and other central city sights.
Does the game use a smartphone?
Yes. The activity uses smartphone sensors for interactive features and surprises.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.























